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UX/UI design

Design for the people who use it and the people who build it.

UX/UI design is not making pretty screens in Figma. It is deciding what problem a screen solves, for whom and through which flow, and then drawing it in a way someone can actually build. At TintoDev we receive designs from clients and turn them into Angular applications, so we see up close the difference between a tidy Figma file, with consistent components, states and spacing, and one that leaves you guessing how every button behaves. This selection reflects that point of view. We prioritise courses that start with user research and information architecture, teach the current version of Figma with components and variables, and go all the way to design systems and developer handoff. We leave out the ones that stop at visual trends. There are good courses in Spanish to get started, and reference material in English for research and design systems.

Who it is for

  • People coming from graphic design who want to move into digital product.
  • Frontend developers who want to make better interface decisions without waiting for a design for everything.
  • Beginners looking for a role in tech centred on understanding the people who use the product.
  • Founders and product teams who need to validate an idea before paying to build it.

What you will learn

  • User research: interviews, usability testing and how to turn what you observe into decisions.
  • Information architecture and user flows, before opening any visual tool.
  • Figma in depth: components, variants, auto layout and variables.
  • Interactive prototypes to test an idea with real people before any code exists.
  • Design systems: tokens, reusable components and documentation a team can follow.
  • Developer handoff: states, edge cases, accessibility and how to talk to the people who will build it.

Recommended order

  1. UX fundamentals and user research, so the design starts from a problem and not from a screen.
  2. Figma and interface design: visual hierarchy, typography, colour and components.
  3. Prototyping and usability testing, closing the loop with real people.
  4. Design systems and working with developers, which is what gets a design into production the way it was intended.

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Our picks, with comments

The courses in this category we reviewed in depth, and why we recommend them.

Complete UI/UX Design Course 2026: Figma + AI + Real Project

This English-language UI/UX course teaches Figma by designing a complete app, organized day by day and with help from AI tools. We would recommend it to anyone who wants to learn product design through a realistic mobile project and come out with a well-organized design system, especially if they plan to work freelance.

Read the review

Diseño UI Desde Cero. Aprendé a Diseñar Pantallas Modernas

This is a Spanish-language interface design course in Figma that puts visual fundamentals ahead of the tool and has you designing from the first module. We would recommend it to developers, marketers or graphic designers who want their screens to look tidy and professional, and to understand why they work.

Read the review

Curso completo Figma 2024 + Diseño Web Responsive

This is a Spanish-language course that teaches Figma with a clear focus on responsive web design, applied to a full project: a design agency's website. We would recommend it to people starting out in web design who want to learn how to think through one page for mobile, tablet and desktop while learning the tool.

Read the review

Courses in this category

22 of UX/UI design

UX/UI design · ES

Curso Figma 2026 y Diseño Web

En el curso de introducción a Figma y Diseño Web aprenderás a dominar la herramienta desde cero.Este curso está diseñado como un recorrido formativo completo. S…

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Frequently asked questions

What is the difference between UX and UI?

UX is the whole experience: what the person needs, which flow they follow and where they get stuck; UI is the visual and interactive layer they meet. In practice the two are worked on together and many job posts ask for both. A course that only teaches UI, without research, leaves half the job out.

Do I need to be able to draw to become a UX/UI designer?

No. Interface design relies on hierarchy, spacing, typography and established patterns, not illustration. What you do need is to watch how people use a product and be able to explain your decisions with reasons.

Is learning Figma enough to work in UX/UI?

No, Figma is the tool, not the discipline. Knowing it well is essential because it is the most widely used tool in product teams, but a course that only teaches the tool leaves you without the judgement to decide what to design. Pair a Figma course with one on UX fundamentals and research.

How long does it take to learn UX/UI design?

The basics of Figma and interface design take a few months of steady practice. What takes longest is building judgement, and that speeds up when you design complete projects of your own, with research, prototype and testing, not just final screens. That kind of project is also what carries the most weight in a portfolio.

Are there UX/UI design courses in Spanish?

Yes: the catalogue mixes courses in Spanish and English, and each course page shows its language. For Figma and design fundamentals there is a good range in Spanish; for user research and design systems, much of the reference material is in English.